Tf2 afterburn damage. Things like that to essentially reward higher-skill. Tf2 afterburn damage

 
<strong> Things like that to essentially reward higher-skill</strong>Tf2 afterburn damage  While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw

Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. It's not immune to fire. 8m radius Applies afterburn Can kill multiple. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. • 2 yr. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. Feeling the rage here too. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. For the base. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. 7. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. Can someone post a few emails of valve/TF2 employees, to whom I can report this bug? I would like to get it fixed. Nothing else in TF2 has more counters than poor old afterburn. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. All flare guns are overpowered. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. The F. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Level 8 Vaccinator. ago. However, the mechanic itself is broken and makes. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. 411 uptime-downtime ratio, which is a bit better than the Scattergun. From most sources, this deals 4 damage every 0. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. However, the mechanic itself is broken and makes interactions with a pyro. 5 seconds for a total of 60 damage. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. You can still hit Panic Attack. so they aren't aware it's afterburn-specific. . After all, not every merc’s attire is lined with asbestos. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. . Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. 5 seconds, just barely enough to combo on those two with. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. Then MvM upgrades would be in casual. Many shooters allow you to score headshots from very far away with virtually any weapon. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. . Flames lose 50% of their Damage, DF loses 25%. In addition, targets are now considered wet when doused. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. Team Fortress 2. 5 (the number of particles per second) and add afterburn. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. A D. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. However, if a direct hit is scored, the pellet will hit the ground (usually. Degreaser > Stock, especially in competitive. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. His flames can cause panic and confusion if caught by surprise with it. Jarate Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) The Razorback Level 10 Shield Blocks a single backstab attempt-100% maximum overheal on wearer. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. CryptoTeam Fortress 2. It's been hinted at in the Gun Mettle Update, specifically near the bottom right of the Day 2 website. Added: This weapon holsters 50% slower. Afterburn was mostly used to expose spies. Thanks, Z34 votes, 58 comments. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. The afterburn damage seems to be capped. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. For one thing, the Chargin' Targe gave great resistance to fire already. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. 0. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. Heangry. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. Shortstop is a good scattergun sidegrade. 3. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Now, it makes sense to have afterburn in the game. Additionally, this weapon reloads its entire clip at once taking 1. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. O. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. The Axtinguisher is an unlockable melee weapon for the Pyro. Bonk! Atomic Punch Level 5 Lunch Box. As to why, it wears a flame retardant suit. 5 seconds for a maximum of 10 seconds (depends on the weapon used). Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. I'm aware the damage it does is. 1AsianPanda Medic / Engineer • 3 yr. This issue occurs on the latest vanilla TF2 update. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. 4. (-) -25% damage penalty. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. In the context of a team game, the afterburn mechanic makes more sense. After. Primary Weapons. direct flames do the normal amount if damage. Ability to be spammed. As it is, it's only a mild nuisance. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. The afterburn damage is suppose to be dealt with your Primary flamethrower whichever that may be. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). Same with crits, too, albeit at half the price. Air blast cost is only 5 more and is almost entirely irrelevant. Jarate essay. Knife Level 1 Knife. This results in an 1. ". The following table describes the possible attributes of weapons and items as contained in the items_game. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Afterburn damage is decreased for the Degreaser. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. Weapons. 5 seconds of afterburn. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. List of item attributes. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. 25x) Both: took 2 damage (resisted twice, [0. 25x) Both: took 2 damage (resisted twice, [0. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Probably not the Degreaser though for the afterburn damage penalty. On Hit: damage dealt is returned as ammo. Dealer's Visor Level 50 Hat. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. Hungry_Injury_5963. This also includes less damage against buildings. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. In addition, targets are now considered wet when doused. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). e. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. HalfwrongWasTaken • 6 mo. Knife Level 1 Knife. Participation in the event required a Jungle Inferno Campaign Pass. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. 25s if Pyro or afterburn immune). Because Pyro's long range capabilities are currently too strong. His flames can cause panic and confusion if caught by surprise with it. This is so unreasonable. Edit: Spelling. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. And there are also ghost particle. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. . Might as well use your Flamethrower at that point. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. This is objectively a bug, and not something that people commonly disagree on. 11 ref, I own 10. 2 less airblasts. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. Added The Hot Hand. Kukri Level 1 Kukri. But I have two horrible suggestions to "fix" it. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Kukri Level 1 Kukri. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. T. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Team Fortress 2. While healing, provides you and your target with a constant 10% resistance to the selected damage type. The only downsides to the degreaser are: less afterburn damage. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. Pyros are immune to afterburn, but still take damage directly from the. Passive reload. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. The main. After nine years in development, hopefully it was worth the wait. For one thing, the Chargin' Targe gave great resistance to fire already. Level 8 Vaccinator. CryptoNew Flamethrower DPS. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. Can cover long range. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. 20:2711. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. After all, not every merc’s attire is lined with asbestos. Another example is the Iron Bomber. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Machine, the Degreaser is just a slightly weaker stock. . Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. No flinching when aiming and fully charged. Fire damage is caused by both flaming weaponry and the afterburn they induce. Dealer's Visor Level 50 Hat. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. They could be way worse or way better. He is good for defending an objective or destroying enemy engineer buildings. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. This issue is listed on the Source 1 official bugtracker. No. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. A. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. flare afterburn is limited by distance. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. The following tables describe the possible attributes of weapons and items as contained in the items_game. The gun itself is a tripodal device constructed of metal, team-colored paint. In Mann vs. I'm aware the damage it does is slightly lower than a melee hit. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The Vaccinator. The magnitude of the damage increase depends on the afterburn's remaining duration. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. This is a bug, not a new idea. It makes dealing with pyros extremely annoying, especially as soldier or spy. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player. Pyro is a class very focused on comboes as-is. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. Same with crits, too, albeit at half the price. I think it deserves that respect. Machine in Mann Up mode. -33% ÜberCharge rate on Overhealed patients. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. Afterburn Duration Timer. Low risk. Flare Gun + reskins. I agree with you on the degreaser’s afterburn penalty being a big deal. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. The Harvester is a melee weapon for the Pyro. Alien Swarm Parasite Level 20 Mascot. This page was last edited on 11 July 2021, at 19:34. Igniting two people would delay overheals by at least 2 seconds. O. A D. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. It needs something special, because everything…Team Fortress 2. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. Execution is a taunt for the Pyro with the Scorch Shot equipped. However, the mechanic itself is broken and makes. They increased the damage of Afterburn to 4 every tick for 7. We'll just stick with. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. It if takes more time for them to die, it won't be count. This weapon will reload automatically when not active. Weapon and items: Positive Additive Attributes. 11 votes, 30 comments. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. Lets start with the most simple of its stats and the only direct downside, the damage penalty. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. 55. It's not immune to fire. O. Loadout Stats. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. T. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. There is NOTHING wrong with this. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. 6). Fixed an exploit related to the Heavy's health and the G. The 25% reduction of healing and resistance on direct damage was removed. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. Harvester promotional blurb. Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. At least not in my case. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. After nine years in…The Team Fortress Classic Pyro sucks. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. You can quite easily end up doing 30 less damage for every single encounter. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. at close/medium range let it deal the full 7 seconds. But I have two horrible suggestions to "fix" it. A D. Primary Weapons. . Even then cleaver and wrap assassin are very good. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. Manmelter Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from. Passive reload. Also reflecting flares will apply the afterburn damage penalty. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. add cloak on kill. 2. This page was last edited on 11 July 2021, at 19:34. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. 207. 3. Ah. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. The latter is kinda crazy, because the flare guns REALLY should use their own afterburn counter, instead of using the same one as the flamethrower. The flames of the flame throwers become unpredictable at maximum range. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Team Fortress 2. use more gun. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. Sorted by: 6. The best way to fix it is to delete all flame particles after the Pyro dies. 25*0. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Either way, I can tell you the gas passer is practically useless in casual &. True, Afterburn is the same damage but dealt out faster. So rather than a damage over time effect, its delivered as a chunk of burst damage. After all, not every merc’s attire is lined with asbestos. Fire A Burning Spy. On hit the enemy suffers poison (bleed) damage for 2 seconds. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. tf. 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. +67% ÜberCharge rate. 4. Now the TF2 team made it hit slightly harder it becomes more of a threat. If you survive long enough and kill people, you'll eventually get there. Afterburn now reduces all direct Medic healing and resist shields by 20%. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. A D. It does NOT count reflects sadly. January 11, 2012. Heangry. This taunt can only be performed with the following weapon: Scorch. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage.